Imperium
There's a guy on RPG.net running a play-by-post game of Imperium, the Warhammer 40,000 RPG I wrote a few years ago. Pretty cool, really. I've known people have been playing it around the world for the past year or two (thanks to continual downloads from the Yahoo group and occasional feedback on the board and via email), but it's kind of an ego-boost to find someone playing it on a public forum.
Maybe I'm just a geek craving attention... :-p
It's being run as a Space Marine-centred game, yet he's down-statted PCs to just above human levels. Having seen how lethal the combat system can be for mere mortals, it's going to be interesting to watch how well this works. Admittedly, he's downstatting NPCs as well, but no word on whether weapons are going to be reduced in any way - a bolter shell is designed to take out a human in a single shot, and can do a hell of a lot of damage to one through even power armour.
On the other hand, if he's throwing the PCs against lasguns, shuriken catapults and the like, even down-statted Marines should do alright, provided they don't get shot in the head.
I need to run a high-powered Space Marines game at some point, just to see how well it works. Just a shame I won't have the time to do it any time soon. (Unless one-shots... but I'd been reserving those for Delta Green and other lovely Cthulhoid stuff.)
Still on a roleplaying note, I've rewritten the entire injuries and recovery chapters of Smog & Mirrors, based on the difficulties picked up in last Thursday's playtest. (Hmm, I need to transfer the notes from that across from Kate's computer to my own, then type them up properly.)
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